I’ve got a few more pages from the original A Distant Soil series left to post (these are from issue 11.) All of these pages were drawn larger than standard comic art size. From issue 12 on, original art was drawn manga sized, but to American proportions. The newer pages will be easier to read on the web.
Almost all of the art was not scanned on computer for print production, but shot from original comic art onto film negatives. No one does that anymore.
I thought I had digitally archived most of the series already, but I was kidding myself!
I spent many a thrilling hour digging art out of files and double-checking it against the computer inventory. Good and bad news: lots of original art left, but lots of original art left to scan!
The really bad news: there are hardly any pages on file from a few issues (not one on file from issue #19.) I guess the art was popular! Other back issues are almost intact. I still have some very nice splash pages!
I decided to remove my art from sale when I realized I’d be needing digital scans of it all.
It was around issue 32 that I began to look for someone to make digital archives for me (I didn’t know how to do it myself, then.) I had gotten third parties to do the work, but the files are wrong: low resolution, wrong format! What a relief to have the original art to preserve correctly!
It’s a tedious process, and the pile of pages I have left to scan is over a foot high!
I’m glad I now know how to do these things myself. Before, I had to rely on others, and didn’t even know what to ask for, or how to spot a mistake. Any artist who wishes to thrive in today’s marketplace had better add digital skills to their toolbox. Even if you produce wonderful original art, you’ll need to archive it. I have lost lots of time and a lot of money relying on third parties who didn’t do a very good job of it.
I paid one client $25-$150 per piece to archive paintings, and not one was saved any higher than a 300 dpi.jpg. All of the art for Super Idol was saved at only 150.dpi! Way too low for print production!
Black and white art was saved at 300 dpi as well, and that on art with original tone sheets. 600 dpi is minimum on that, and for very clear tone sheet reproduction, you need to go 1200 dpi.
It’s a great disappointment to realize years later that I paid to have art archived, and the art cannot be used for print reproduction now!
Another example: several oil paintings of mine reproduced very badly in a magazine, but looked great in the originals (she wrote, modestly.) They were enthusiastically approved by the client via email prior to publication. I paid a graphics company to scan and email the final files for me. I did not have the capability to do this myself, and the deadline was very tight, so there was no margin for error. The paintings looked very muddy and unattractive in print. I was disappointed. Though the client hired me again, the new paintings reproduced badly again.
Years later, when I found the disc and opened those files to add to my new archives, I found the art was saved as 200 dpi jpgs. Good lord! If I were the client, I would have been livid. No wonder they didn’t come back for a third gig! This was about 10 years ago, and I cringe when I think of this botch!
Now my clients rave about what great scans I turn in! I paid $3,000 for this machine. An Epson 10000 XL. Worth every penny!
UPDATED: The lovely and talented Jim McQuarrie suggests this program: Genuine Fractals 6. I will let you all know if it works!
An easy-to-use plug-in for Adobe Photoshop, Lightroom*, and Apple Aperture, Genuine Fractals is loaded with resizing features that give you professional results every time. In addition to being able to enlarge images in high-quality, you can also crop and resize images in a single step, resize an entire folder of images with complete control of sizes, resolution, and file formats, and use the new Tiling and Gallery Wrap* features to produce stunning prints.
Recently, I had a long, and very nice conversation with a wonderful, venerable illustrator who relies entirely on a third party to handle these things. The artist can barely use email.
In future, I imagine the world will be full of artists who can barely use a paintbrush.
While digging through my files, I found this very early production piece of Liana. This was part of a package submitted to a small press publisher from the early 1980′s. I’ve done a little Photoshop to try to clean up the image.
I kind of like the logo I drew for her name, but the rest of the drawing is precarious. It appears to be some sort of mixed media. Perhaps marker and acrylic.
I believe the publisher intended to put a series of character portraits in the back of the comic, but nothing came of it.


David Alan James Rathkey, a United States resident since 1981, was born in 1954 in Eton, England and raised in Maidenhead, Berkeshire.


